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LightWave DTS Exporter Example Objects & Scenes

 
The following files contain example LightWave objects and scenes that may be used with the LightWave DTS Exporter. They have been built with a number of previous versions but are all operational with the currently relased exporter version.
 
 
Tin Man - Forward Kinematics Segmented Example Made with Version
DTS file and images
17-05-2002
LightWave objects and scenes
17-05-2002
An animated Tin Man that may be used as a player replacement in the Torque FPS mod, or as a NPC for the player to fight against. Animations included are: root, run, back, and celwave. This was created with the old 17-05-2002 release of the LightWave to DTS Exporter plug-in. Instruction are included in the DTS archive on how to use the DTS file in your game.
 
Spider Bot - Inverse Kinematics Bone Example Made with Version
DTS file and images
17-05-2002
LightWave objects and scenes
17-05-2002
An animated spider bot that may be used as a player replacement in the Torque FPS mod, or as a NPC for the player to fight against. Animations included are: root and run. This was created with the old 17-05-2002 release of the LightWave to DTS Exporter plug-in. Instruction are included in the DTS archive on how to use the DTS file in your game.
 
Rifle for the Torque Guy Made with Version
DTS file and images
21-03-2002
LightWave objects and scenes
21-03-2002
A new weapon.dts file to replace the rifle included in the FPS demo. This was created with the old 21-03-2002 release of the LightWave to DTS Exporter plug-in. Instruction are included in the DTS archive on how to use the DTS file in your game.
 
Racing Car Made with Version
DTS file and images
21-03-2002
LightWave objects and scenes
21-03-2002
A new car.dts and tire.dts to replace the car and tire objects in the Torque Engine HEAD version of the racing demo. These were created with the 21-03-02 release of the LightWave to DTS Exporter plug-in. Instruction are included in the DTS archive on how to use the DTS file in your game.
 
 

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