The following files contain example LightWave
objects and scenes that may be used with the LightWave DTS Exporter.
They have been built with a number of previous versions but
are all operational with the currently relased exporter version.
An animated Tin Man that may be used
as a player replacement in the Torque FPS mod, or
as a NPC for the player to fight against. Animations
included are: root, run, back, and celwave. This
was created with the old 17-05-2002 release of the
LightWave to DTS Exporter plug-in. Instruction are
included in the DTS archive on how to use the DTS
file in your game.
An animated spider bot that may be used
as a player replacement in the Torque FPS mod, or as a
NPC for the player to fight against. Animations included
are: root and run. This was created with the old 17-05-2002
release of the LightWave to DTS Exporter plug-in. Instruction
are included in the DTS archive on how to use the DTS
file in your game.
A new weapon.dts file to replace
the rifle included in the FPS demo. This was created with
the old 21-03-2002 release of the LightWave to DTS Exporter
plug-in. Instruction are included in the DTS archive on
how to use the DTS file in your game.
A new car.dts and tire.dts
to replace the car and tire objects in the Torque Engine
HEAD version of the racing demo. These were created with
the 21-03-02 release of the LightWave to DTS Exporter
plug-in. Instruction are included in the DTS archive on
how to use the DTS file in your game.