GarageGames Master Server Update
August 18, 2011 - Head Gnome
As many of you are already aware, the GarageGames master server is now operational and has been stable for at least the past month. So enjoy using our Master Server Monitor once again.
GarageGames Master Server
January 25, 2011 - Head Gnome
We've been receiving a lot of email recently regarding the GarageGames Master Server with it having been down for the past few days.
I wanted to take this opportunity to remind everyone that Gnometech Inc. does not operate this server -- we only provide an app to monitor it. I understand that the Master Server is currently in transition from the old InstantAction location to the new GarageGames location, and should become available within the next week or so.
If I have any more information from GarageGames on this, I'll be sure to post it here.
November 11, 2010 - Head Gnome
I've been quiet for far too long. Here's a peek at what I've been spending my time on:
Starting last year, I've been working on a free-to-play web site featuring games/worlds built with Torque 3D. I call this site Zworldo.com.
I currently have a game in alpha testing known as Greenwood Faire. It is a medieval-themed world where you can chat, explore, play a few games, and make some music, all during a summer faire.
If you'd like to learn more about my new site and game, please see the following links:
Zworldo.com Blog 1 - An Introduction
Zworldo.com Blog 2 - Anatomy of a Web Installer
And feel free to head on over to Zworldo.com to check out some screen shots and read about Greenwood Faire. I'll update you here when the game is opened to the public.
We're Still Here
July 31, 2009 - Head Gnome
It has been a while since the Gnometech site was last updated -- just under two years. A lot has happened since then. In the near future there will be some big changes around the Gnometech site and a number of announcements.
We look forward to you continuing the journey with us.
Torque Game Engine Video Streaming
October 2, 2007 - Head Gnome
I've been working on a product to allow video streaming over the Internet from the Torque Game Engine. I've written about the first steps on my GarageGames' blog. Head over there to find out more.
Stackless and Twisted Python Example
July 13, 2007 - Head Gnome
A new Python resources section has been added to the Products Page here at Gnometech. And to open up this new page a Stackless/Python/Pygame example has been added. From its description:
This application runs Stackless as a separate Twisted thread to demonstrate their coexistence and communication. The Stackless code creates a number of AI space ships that fly around a 2D zone chasing after a target as viewed within a Pygame window. The Twisted code provides a web back end to the simulation.
So head on over to the new Python Resources page and take a look. Enjoy!
Torque X Launches
July 13, 2007 - Head Gnome
Torque X is a new game engine created by GarageGames designed to harness the power of Microsoft's XNA. It is written entirely in C# and includes many of the features found in other Torque engines.
Because it is built on XNA, you can code once and then run your game on either Windows or your Xbox 360. It is very cool to see your game running on your TV.
David Wyand, the owner of Gnometech, programmed the sample game Torque Combat that is included in every copy of Torque X. Find out more about Torque Combat over at The Great Games Experiment:
Torque X comes in two versions. There is the free version that includes just the binary of Torque X but allows for full scripting capabilities. Torque X Pro is for more advanced users who want the source code to the engine and an indie or commercial license may be purchased from GarageGames.
Head on over to the Torque X Product Page at GarageGames to download your copy today.
Torque Constructor Launches
July 10, 2007 - Head Gnome
This announcement is a little late in coming, but back in April 2007 Torque Constructor was finally launched!
Torque Constructor is a Constructive Solid Geometry (CSG) WYSIWYG brush editor that supports exporting of buildings and structures to numerous industry-standard CSG model (.map) formats, or seamlessly export directly into the Torque Game Engine (TGE) or Torque Game Engine Advanced (TGEA).
David Wyand, the owner of Gnometech, was one of the lead programmers on Torque Constructor and is proud that it is now available. And best of all, it's absolutely free!
Head on over to the Torque Constructor Product Page at GarageGames to download your copy.
New XNA Game Studio Section
September 4, 2006 - Head Gnome
With the recent release of Microsoft's XNA Game Studio Express, a new section has been added to the Products page. Here you'll find Gnometech created resources to be used with XNA Game Studio starting with GamePadXNA, a program to display the states of up to four XInput controllers. Full source code is included so be sure to check it out!
LightWave DTS Exporter 06-07-04 Released
July 4, 2006 - Head Gnome
Version 06-07-04 of the LightWave to DTS exporter has just been released!
This update includes:
- Exporting of simple ground transforms in DSQ files -- perfect for TGE's death animation sequences.
- Animation sequence priority may be modified from the default
For the full details, head to the Products page for the exporter and check out the changes.txt file in the download section.
NOTE: If you're using the DrewFX Skeleton Pack LightWave scenes, you'll need to use this version of the exporter or later.