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ShowTool

 
 

Gnometech's ShowTool for the Torque Engine

 
     
   
 

The ShowTool Interface (see examples section)

 
 
   
   
   

Currently in development, Gnometech's ShowTool for the Torque Engine allows the user to view their DTS objects to ensure they have been correctly exported. It is presently being alpha tested at a major indie game studio. See the Examples section for more images.

The current version supports the following, with more features continually being added:

  • Loading of multiple DTS objects into their own view. DSQ files may be loaded individually or through a standard .cs file to import multiple animation sequences at once. A list of the last five loaded objects is available.
  • Multiple rendering formats: textured shaded, untextured shaded, flat shaded, textured wireframe, front face wireframe, wireframe, vertices, and bounding boxes.
  • User selectable bitmap for environmental mapping.
  • The light source may be moved around with the mouse in a 'trackball'-like fashion, or turned off for unobstructed viewing of the applied textures.
  • The current texture mip map level may be changed at any time with a key press.
  • Textures may be flushed and reloaded with a key press.
  • All material properties are displayed in the Material List window.
  • A user definable grid at 'ground level'
  • The view background may be a solid colour (selected from a list or user defined) or a bitmap. A snapshot of a game's level could be used as the background.
  • All nodes and their parental links may be shown.
  • When a node is selected, its world position and rotation are shown as well as a graphical representation of the node's axis.
  • Individual object bounding boxes (rendered solid or wireframe) and collision meshes may be displayed.
  • Any loaded object may be mounted to any node on another object.
  • Levels of detail may be manually selected or automatically displayed as they would in game.
  • Animation sequences may be played forwards or backwards at a user defined time scale. The sequence may also be scrubbed through using the animation slider control.
  • All animation sequence attributes may be viewed using the Sequence Info window.

More features are on the way!

 

 
 
 

© 2009 Gnometech Inc.