Turtle VR, Gnometech’s block-based programmable drawing VR application, is coming to Steam on January 28.
Wishlist Turtle VR on Steam, Today!
You can also find out more about Turtle VR over on its page.
Turtle VR, Gnometech’s block-based programmable drawing VR application, is coming to Steam on January 28.
Wishlist Turtle VR on Steam, Today!
You can also find out more about Turtle VR over on its page.
Today we released a fifth look at our new game, The Field, a WW2 VR FPS inspired by Battlefield 1942. This means flag captures, soldiers in varying kits, and vehicles.
In this update, we head back to Greenwood range to try out some German hand weapons.
Today we released a fourth look at our new game, The Field, a WW2 VR FPS inspired by Battlefield 1942. This means flag captures, soldiers in varying kits, and vehicles.
This time around, I’m doing my best Tom Hanks impression while testing out the Oculus lip sync library on our game’s characters. This involves taking the visemes that the lip sync library provides, and mapping them to a texture index to animate the mouth.
For those that aren’t familiar with the context, this is based on a Woody (Toy Story) character test using a Tom Hanks’ line from “Turner and Hooch”. See here: https://www.youtube.com/watch?v=wJbw7ySYvQo 🙂
Back on June 12, we released a unique Oculus Start unboxing video done completely in VR. Today, Oculus has included the video as part of their Oculus Start: One-Year Anniversary! blog. Here is an image from their blog:
If you’d like to read the rest of the Oculus Dev blog, you may find it here:
https://developer.oculus.com/blog/oculus-start-one-year-anniversary/
Last night, David Wyand gave a presentation to the Toronto VR community about his approach to building a character’s locomotion art and IK for our multiplayer VR FPS, The Field. This talk was similar to the one he gave to the Toronto UE4 community back in September.
A copy of the slides has been made available using Google Slides: David Wyand’s Toronto UE4 Presentation Enjoy!
Thanks to the Oculus Start program, David Wyand is attending OC5! If you see him, be sure to say ‘Hi’. David will be wearing either a The Field or Gnometech shirt.
Last night, David Wyand gave a presentation to the Toronto UE4 community about his approach to building a character’s locomotion art and IK for our multiplayer VR FPS, The Field. He talked about driving a game character’s full body give only head and hands input, while the character walks, runs, climbs, crouches, and uh prones (?) along. And to do all this with minimal network traffic. The provided solution is based on art, Blueprints, and code.
A copy of the slides has been made available using Google Slides: David Wyand’s Toronto UE4 Presentation Enjoy!
Today we released a third look at our new game, The Field, a WW2 VR FPS inspired by Battlefield 1942. This means flag captures, soldiers in varying kits, and vehicles. In this video, we head to the Highlands Obstacle Course to take a look how other players look and move. Run, crouch, belly to the ground, climb, and hand-over-hand. We’ve got it all.
Oculus sent us some nice goodies, including an Oculus Go and Rift, as part of their Start program. They had also requested that everyone send in their unboxing videos once the package was received. Well, rather than doing a plain, ordinary unboxing video I did in VR within our The Field game environment (our WW2 VR FPS). Enjoy!
Amazingly, both Hugo Barra, and Jason Rubin, (both at Oculus) tweeted about my video. What a day!
Today we released a second look at our new game, The Field. The Field (may not be the final name) is a WW2 VR FPS inspired by Battlefield 1942. This means flag captures, soldiers in varying kits, and vehicles. In this video, we head out to the Greenwood Range to test out some of the American rifles and talk about some of the available kits. An important safety lesson is presented following the credits.
This video was posted to /r/oculus and it looks like once again the game is holding the top position on the subreddit. Woohoo! It is great to see so many people as excited for a BF1942-like game in VR as we are.