Category: SteamVR

Today we released a fourth look at our new game, The Field, a WW2 VR FPS inspired by Battlefield 1942. This means flag captures, soldiers in varying kits, and vehicles.

This time around, I’m doing my best Tom Hanks impression while testing out the Oculus lip sync library on our game’s characters. This involves taking the visemes that the lip sync library provides, and mapping them to a texture index to animate the mouth.

For those that aren’t familiar with the context, this is based on a Woody (Toy Story) character test using a Tom Hanks’ line from “Turner and Hooch”. See here: https://www.youtube.com/watch?v=wJbw7ySYvQo 🙂

Today we released a second look at our new game, The Field. The Field (may not be the final name) is a WW2 VR FPS inspired by Battlefield 1942. This means flag captures, soldiers in varying kits, and vehicles. In this video, we head out to the Greenwood Range to test out some of the American rifles and talk about some of the available kits. An important safety lesson is presented following the credits.

This video was posted to /r/oculus and it looks like once again the game is holding the top position on the subreddit. Woohoo! It is great to see so many people as excited for a BF1942-like game in VR as we are.

Today we released a first look at our new game, The Field. The Field (may not be the final name) is a WW2 VR FPS inspired by Battlefield 1942. This means flag captures, soldiers in varying kits, and vehicles. In this video, we go through driving a jeep between the hedgerows of Normandy, and the taking of a base.

This video was posted to /r/oculus where it spent the entire day in the number one spot. It was great to see that so many people are as interested in BF1942 in VR as we are. More videos are coming as progress continues to be made.

A game prototype I’ve been working on with Quantum Capture will be on display at tonight’s Wearables 2016 AR/VR mega-event.

2016-10-04-vega-01

In Vega you are a convict doing time on a space elevator, ensuring that the cargo containers destined for the mothership are safe. Made with Unreal Engine 4, and played on the HTC Vive.

At Wearables 2016 you’ll be able to play through the 10 minute experience, leading up to its dramatic ending.

Turtle VR Vive Poster

 

Turtle VR is coming to the HTC Vive and Steam VR.  In fact, it will be expanded beyond what is available for the Oculus DK2 and Razer Hydra, including new environments, new command blocks, and more examples.  Below you may see Turtle VR running on the Vive with an updated Grove level, optimized for the higher resolution and 90fps required.

 

Building a Program using the Vive

Building a Program using the Vive

 

About to teleport to the other side using the Vive

About to teleport to the other side using the Vive

Turtle VR is a new virtual reality experience created by Gnometech. With a tablet style interface combined with Google’s Blockly, we are able to drive a programmable turtle in real-time while in VR. Draw and explore geometry using the blocks Turtle VR provides, and browse through the provided catalog programs. Block-based programming makes it easy for anyone to get started.

 

 

The Turtle VR demo will be available for free following Oculus Connect 2. It requires a Razer Hydra and Oculus Rift to operate. We would love to get this running on the HTC Vive or Oculus Touch!

Technology Used:

  • Unreal Engine 4
  • Google Blockly
  • CoherentUI
  • Speedtree

Turtle VR is a beginning for us.  A prototype of a more extensive VR experience we have been planning for a while.  We look forward to sharing more once we get the Turtle VR demo out the door.

SteamVR_UE4

Epic recently updated their UE4 SteamVR plug-in code and made these changes public.  While it is not possible to use these changes just yet, they provide an interesting view into what to expect from the HTC Vive.  I went through the source code and picked out some interesting items, and posted my results on reddit here:

http://www.reddit.com/r/oculus/comments/323cpg/ue4_now_has_updated_steamvr_support_provides/