Category: Turtle VR

Last night, David Wyand gave a talk on Turtle VR and the technology behind it at TorontoVR.  He gave a summary of using UE4, Coherent UI, Google Blockly, Oculus DK1, and Razer Hydra in producing the code block programmable drawing application.

Photo by UnrealEngineTO

Photo by UnrealEngineTO

The event was packed as Oculus came by to demo their consumer Rift and Oculus Touch.  It looked like most people played Bullet Train, a demo made by Epic using UE4.

The Vive preview version of Turtle VR was also available for attendees to try out thanks to Globacore.

Turtle VR Vive Poster

 

Turtle VR is coming to the HTC Vive and Steam VR.  In fact, it will be expanded beyond what is available for the Oculus DK2 and Razer Hydra, including new environments, new command blocks, and more examples.  Below you may see Turtle VR running on the Vive with an updated Grove level, optimized for the higher resolution and 90fps required.

 

Building a Program using the Vive

Building a Program using the Vive

 

About to teleport to the other side using the Vive

About to teleport to the other side using the Vive

Today Turtle VR 1.0 is now available for the public to download and try out.  Turtle VR is a virtual reality experience that allows you to use a virtual tablet, Google Blockly, and a programmable turtle to creating drawings in VR in real-time using command blocks.  You may download Turtle VR and find out more at the Turtle VR home page.

Building a program block by block

Building a program block by block

Create fractal patterns in 3D

Create fractal patterns in 3D