Escaporia is a new project from Gnometech that will be released on all desktop VR platforms. Relax, listen, and let your mind wander.
Created with Unreal Engine 4, Escaporia supports streaming music and YouTube videos. Coming soon.
As part of the TorontoVR community group, David Wyand presented Turtle VR to attendees on April 18 at FITC2016. For the entire afternoon, a constant stream of people enjoyed trying the HTC Vive while creating art within Turtle VR.
Turtle VR will be available for the HTC Vive on Steam in the Summer of 2016.
A cool Circumpaint animation was created by user bbillyk using their GearVR, and posted on YouTube. They had this to say:
Circumpaint is an app for the GearVR that allows you to create and animate pixel art. This is my first go at it.
Enjoy below!
Circumpaint, our 360 degree paint and animation application, has just been released on the GearVR store!
Using either the GearVR’s touchpad, or a Bluetooth gamepad, you paint on a canvas that completely surrounds you. You are at the center of your art. And when you’re ready, use page-flip style animation to bring your creation to life.
Buy Circumpaint from the Oculus Android app, or from within GearVR Home. You can find out more about Circumpaint, along with some directions on how to use the paint tools, on the Gnometech Circumpaint page.
Last night, David Wyand gave a talk on Turtle VR and the technology behind it at TorontoVR. He gave a summary of using UE4, Coherent UI, Google Blockly, Oculus DK1, and Razer Hydra in producing the code block programmable drawing application.
The event was packed as Oculus came by to demo their consumer Rift and Oculus Touch. It looked like most people played Bullet Train, a demo made by Epic using UE4.
The Vive preview version of Turtle VR was also available for attendees to try out thanks to Globacore.
Turtle VR is coming to the HTC Vive and Steam VR. In fact, it will be expanded beyond what is available for the Oculus DK2 and Razer Hydra, including new environments, new command blocks, and more examples. Below you may see Turtle VR running on the Vive with an updated Grove level, optimized for the higher resolution and 90fps required.
Today Turtle VR 1.0 is now available for the public to download and try out. Turtle VR is a virtual reality experience that allows you to use a virtual tablet, Google Blockly, and a programmable turtle to creating drawings in VR in real-time using command blocks. You may download Turtle VR and find out more at the Turtle VR home page.
As part of the weekly Unreal Engine Livestream, the guys at Epic had a short talk on Turtle VR during the Community Spotlight section. You can catch it here:
Turtle VR is a new virtual reality experience created by Gnometech. With a tablet style interface combined with Google’s Blockly, we are able to drive a programmable turtle in real-time while in VR. Draw and explore geometry using the blocks Turtle VR provides, and browse through the provided catalog programs. Block-based programming makes it easy for anyone to get started.
The Turtle VR demo will be available for free following Oculus Connect 2. It requires a Razer Hydra and Oculus Rift to operate. We would love to get this running on the HTC Vive or Oculus Touch!
Technology Used:
Turtle VR is a beginning for us. A prototype of a more extensive VR experience we have been planning for a while. We look forward to sharing more once we get the Turtle VR demo out the door.
Last night, David Wyand gave a talk on Circumpaint, UE4, and the Oculus Mobile VR Jam at TorontoVR. He gave a summary of the VR Jam, and talked about the challenges in creating a Finalist VR Jam entry using Unreal Engine 4.
About 60 people attended the event at the Globacore headquarters, which included a talk by Denis Lirette about Globacore’s newest game, Power Core VR.